FGSPLAY

What should we explore next?

Bigger ideas. A useful choice. Browse three expansion concepts for each public game, and see what the work could involve.

Concepts, not release promises. Bug fixes, accessibility, safety and save reliability keep moving outside the vote.

Preview only: voting is not open.

Explore the concepts and try selecting an idea. Your selection is not submitted or counted. Voting is unavailable until the shared backend is enabled and the ballots complete their final feature review.

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100 Years of WarThree expansion concepts · Round 2026-10PREVIEW · VOTING OFF
Which larger expansion should we explore next for 100 Years of War?

Try selecting one concept. This preview submits nothing and does not count selections. These are ideas to explore, not release promises.

Scope and effort: Rival Houses

Explore four enemy doctrines with distinct AI priorities and counterplay, so one powerful belt is not the only answer. Requires AI and balance regression tests. No online service is proposed.

Scope and effort: Siege Stories

Explore three objective types across nine encounters, extending battles beyond taking a majority of fronts. Requires an objective engine and compatibility with existing saves.

Scope and effort: Pass-and-Play Duels

Requires concealed-hand interaction and fair simultaneous order locking. This concept does not include matchmaking or a game server.

Preview only. Voting is not open; your selection is not submitted or counted.

Planned daily reset: 00:00 UTC. The server will confirm the next reset when voting opens.

Shared results are unavailable while voting is off. This preview does not collect votes.

What the current product already includes

The current public game has a 100-opponent campaign, persistent winning belts, Divine fusion and endless continuation.

Knome BusinessThree expansion concepts · Round 2026-10PREVIEW · VOTING OFF
Which larger expansion should we explore next for Knome Business?

Try selecting one concept. This preview submits nothing and does not count selections. These are ideas to explore, not release promises.

Scope and effort: Regional Trade Routes

Explore off-town routes and shipment decisions beyond the existing local supply chains and deliveries. Requires contract and route state, shipment timing and economy balance.

Scope and effort: Town Rescue Campaign

Keep each authored scenario separate from the main save. Requires a scenario and objective engine plus solvability tests.

Scope and effort: Challenge Creator

Explore a constrained scenario editor with validated imports and isolated saves. This is distinct from current save export/import and retirement blueprints.

Preview only. Voting is not open; your selection is not submitted or counted.

Planned daily reset: 00:00 UTC. The server will confirm the next reset when voting opens.

Shared results are unavailable while voting is off. This preview does not collect votes.

What the current product already includes

The current game includes production chains, local deliveries and route finding, infrastructure and districts, underground systems, crew jobs and colony resources.

RizeCyclesThree expansion concepts · Round 2026-10PREVIEW · VOTING OFF
Which larger expansion should we explore next for RizeCycles?

Try selecting one concept. This preview submits nothing and does not count selections. These are ideas to explore, not release promises.

Scope and effort: Dynamic Arenas

Explore three arena mechanisms across three designed arenas. Requires collision and AI pathing work so changing routes remain fair and readable.

Scope and effort: Rival Cup

Explore one cup with four rival styles and three event rules. Requires AI behaviour, championship progression and event scoring beyond the existing points between rounds. Online multiplayer is outside this concept.

Scope and effort: Arena Workshop

Requires a safe piece palette, reachable-spawn checks and versioned imports. A hosted gallery and moderation backend are outside the first proposed scope.

Preview only. Voting is not open; your selection is not submitted or counted.

Planned daily reset: 00:00 UTC. The server will confirm the next reset when voting opens.

Shared results are unavailable while voting is off. This preview does not collect votes.

What the current product already includes

The current game has a lightcycle arena, trail and glass tiers, boost/jump, two to four AI, configurable summit, momentum/rubber, earned TRON cosmetics and cumulative points between rounds.

Evolution of NatureThree expansion concepts · Round 2026-10PREVIEW · VOTING OFF
Which larger expansion should we explore next for Evolution of Nature?

Try selecting one concept. This preview submits nothing and does not count selections. These are ideas to explore, not release promises.

Scope and effort: Living Biomes

Explore three environmental systems across a small map set. Requires readable counters and AI navigation and economy tests.

Scope and effort: Kingdom Diplomacy

Explore three pact types with visible durations and understandable AI reasons. Human chat, online diplomacy and unlimited simulation are outside this concept.

Scope and effort: The Great Migration

Explore six authored missions and a migrating-base mechanic. Requires escort AI, checkpoints and isolation from existing saves.

Preview only. Voting is not open; your selection is not submitted or counted.

Planned daily reset: 00:00 UTC. The server will confirm the next reset when voting opens.

Shared results are unavailable while voting is off. This preview does not collect votes.

What the current product already includes

The current game has a fifteen-clearings campaign, skirmish, three to four AI ring kingdoms, six factions, cellular Origins, eleven army ages and extensive lineages and troop abilities.

Daily NumbersThree expansion concepts · Round 2026-10PREVIEW · VOTING OFF
Which larger expansion should we explore next for Daily Numbers?

Try selecting one concept. This preview submits nothing and does not count selections. These are ideas to explore, not release promises.

Scope and effort: Topic Expeditions

Explore three curated trails with short source-backed explanations. Requires editorial research and versioned content.

Scope and effort: Numbers Party

Requires fair round and score rules, concealed answers and a suitable question pack. Live rooms and accounts are outside this concept.

Scope and effort: Puzzle Workshop

Requires pack validation, answer-unit handling and versioned sharing. Hosted public submissions are outside the first proposed scope.

Preview only. Voting is not open; your selection is not submitted or counted.

Planned daily reset: 00:00 UTC. The server will confirm the next reset when voting opens.

Shared results are unavailable while voting is off. This preview does not collect votes.

What the current product already includes

The current game asks five daily real-world questions, allows five guesses each, gives higher/lower feedback and reveals sourced answers.

Daily GraphThree expansion concepts · Round 2026-10PREVIEW · VOTING OFF
Which larger expansion should we explore next for Daily Graph?

Try selecting one concept. This preview submits nothing and does not count selections. These are ideas to explore, not release promises.

Scope and effort: Data Detective

Explore three researched cases with several puzzles each. Requires editorial and source review, with clear distinctions between correlation and evidence of cause.

Scope and effort: Two-Graph Challenges

Requires aligned scales and time ranges, paired scoring and curated datasets.

Scope and effort: Graph Workshop

Requires robust CSV parsing, data-range controls and import validation. Data uploads and a public gallery are outside this concept.

Preview only. Voting is not open; your selection is not submitted or counted.

Planned daily reset: 00:00 UTC. The server will confirm the next reset when voting opens.

Shared results are unavailable while voting is off. This preview does not collect votes.

What the current product already includes

The current game asks players to draw a missing trend with progressive clues and revealed data.

Anonymous, with clear limits.

When enabled, a random daily browser cookie will help limit each browser to one choice per poll per UTC day. It is scoped to the poll API and expires at the UTC reset. No account, fingerprinting or stored IP address is used.

Clearing browser storage or using another browser can bypass the limit. Votes measure daily support, not unique people. Shared totals retain no browser identifier; short-lived vote receipts will be removed under the backend retention policy.

How the round and results work

When voting opens, each product will have one active poll, with three distinct options and one selection. A confirmed vote will be final for that browser and UTC day. The page will show your confirmed choice, shared results and the next reset. Wording stays fixed during a round; a materially changed option starts a new round without inheriting earlier totals.

Suggestions stay separate from the ballot. Send an expansion suggestion by email. Opening the email link does not cast a vote.