FGSPLAY

WEB BETA / 0.22.0-web.1 / ADS OFF

Evolution of Nature

Grow a settlement. Recruit an army. Adapt across the ages.

Choose your battle

Pick one of six factions. Play the fifteen-clearing campaign, a skirmish, or a three–four-kingdom ring against AI. Recruit troops, develop the settlement and advance through the ages.

Evolution of Nature units fighting between two settlements
A battle from the current evolution artwork update.

Start with the controls

Use touch or mouse to recruit, build and evolve. Phones play sideways. Drag the Ring battlefield to look around. Escape pauses a single battle; standard buttons support Tab and Enter, while battlefield inspection requires pointer input.

Read the factions, controls and saves guide

Your kingdom stays in this browser

Choose Pause → Save & leave during a battle, or Home in Ring. Resume from the title screen. Clearing browser data can remove your progress, and saves do not automatically transfer from another website or the native app.

What is in this beta

Version 0.22.0-web.1 adds eight normal and eight rare lineages per faction in each army age, evolving abilities, four painted body milestones and four nursery stages. Cellular Origins and eleven chronological army ages remain.

AI opponents are available; online multiplayer and native leaderboards are not included in this browser beta. Ads are off. First-load performance, phone controls and accessibility continue to be playtested.

You may know this project as Age of Evolution or Age of Nature. The title screen uses Evolution of Nature, and this existing play address continues to work.

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